![]() 1: Scourge of Armagon were reused for the Prox Launcher in Ground Zero. The Prox Launcher sounds from Quake Mission Pack No.The player jump sound (provided by Trent Reznor) was reused as well.The Nailgun shooting sound was reused as the sound for the ETF Rifle's shot in Ground Zero.Hey, It's That Sound!: Several sounds were recycled from the first Quake game:.Super Tanks could be able to fire rockets at targets behind them, drive backwards, turn left and right, and had hull-mounted guns that could fire projectiles.Technicians would be initially inactive, and then they would activate, plus a non-exploding death animation.Mutants could stand up on its two back legs.Icari could brake mid-air, take off from ground, and hover backwards.Gunners could throw grenades while running and their Machinegun attack had an extended animation.Flyers could stop mid-air, lean left and right, roll left and right and defend themselves.Brains have hidden animations for a tentacle attack while walking (in the final game, it stops before attacking), as well as a defense animation.It also had a ducking animation, and a tripping animation (possibly where the player shoot its legs). Berserkers have a less aggressive spike attack, a less aggressive and much slower version of the club attack, two versions of a running club attack, and two versions of a Ground Pound (jumping and not jumping).There are several unused monster attack animations :.Ground Zero also features an item called Compass that was never implemented.The game's maps still feature entity spawn points for both the weapon and its ammo packs (and in certain source ports such as Yamagi Quake II or KMQuake2 both the weapon and its ammo can be enabled), but the weapon itself won't spawn at all. ![]()
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